Inhalt: Google Apps Script has a robust set of APIs available to any JavaScript developer looking to automate content creation tasks by leveraging the storage space of Google Drive and the collaborative nature of Google Docs. In this course, discover how to automatically generate Markdown documentation for your projects using the power of Google Drive and Google Docs. Jesse Freeman explains how to get started with Google Apps Script development, as well as how to work with files and folders in Google Drive. Plus, he goes into how to convert a Google Docs file into Markdown and format Markdown elements. Umfang: 01:18:29.00
Inhalt: Unity is a popular platform for creating 2D and 3D games for desktop, mobile, and consoles. In this introductory course, join Jesse Freeman as he walks through everything first-time game developers need to know about creating scripts for 2D games in Unity. He covers setting up new 2D projects, creating new scripts from scratch, exposing public fields to the inspector, extending the MonoBehaviour class, and creating custom C# classes. He also shares some best practices for writing and debugging C# scripts in Unity. If you're new to coding and are looking to learn more about Unity, this course provides you with the knowledge you need to start writing C# scripts in Unity. Umfang: 00:56:39.00
Inhalt: Are you new to Unity or making 2D games? If so, this course can help you get started with creating 2D games in Unity, the popular game development platform. The basics of working with sprites-individual graphics that can be animated or remain static in a 2D game-are covered in this course. Jesse Freeman walks though how to import sprites, create new sprite GameObjects in a scene, optimize sprite textures, and finally, how to create animations. Umfang: 00:54:41.00
Inhalt: Photoshop offers some incredible tools for creating Photoshop Document (PSD) designs that are modular and easy to update. In this course, learn how to optimize your UX design work by leveraging a few Photoshop features-namely, Smart Objects and linked files-to create reusable elements across multiple PSDs. Join Jesse Freeman as he explains how to export and nest Smart Objects, create PSD templates, build your first modular file, reuse Smart Objects across PSDs, and more. Plus, he shares tips and tricks for keeping your design elements up to date throughout the creation process. Umfang: 00:48:08.00
Inhalt: Many of the games hitting app stores are 2D games. Unity is the perfect engine for designing them. Why? Unity 2D has a drag-and-drop sprite importer, built-in texture atlasing, a sprite animation editor, a dedicated 2D renderer with features like layers/depth and parallax scrolling, and the open-source Box2D physics engine. (If you've played games like Angry Birds, you've seen Box2D in action!) Here Jesse Freeman shows you how to take advantage of these features and build reusable components that you can use in your own games. He'll show you how to import artwork, create and link animations, build and control a player, create formidable enemies, add obstacles, build out different levels, and accept touch and controller input from players. The last chapter shows how to publish your finished game on a variety of platforms: iOS, Android, desktop computers, and the web. Watch now and start building the next blockbuster. Umfang: 04:03:13.00
Inhalt: Get introduced to Texture2D and learn how to work with raw images and manipulate pixel data at run time for 2D games. This course covers how to create texture renderings from scratch. Learn how to access pixel data, read color data, add pixels, and remove pixels. Discover how to further customize Texture2D files for use in a game. Umfang: 01:04:47.00
Inhalt: One of the most important aspects of any game is its UI. Your players spend the majority of their time navigating between different game screens, selecting options, and reviewing game progress. This course addresses some ways to build and design the user interface of a game with Unity's new UI system. Here you'll tackle the start screen, game over screen, difficulty window, and virtual keyboard-common components of most popular 2D and 3D games. Unity expert Jesse Freeman helps you design your UI using custom prefabs (reusable UI elements), UI components such as windows and buttons, simple buildup animations, and transitions. He also helps you create a window manager to guide changes and relationships between windows, and extend the window system with a custom Unity editor that lets you standardize window display and navigation throughout your game. Umfang: 02:19:49.00
Inhalt: Learn how to extend the Unity 5 IDE with custom tools like this tile map editor. Investing the time to customize Unity's environment today will make game development much more efficient tomorrow. This simple extension will allow you to easily design large 2D tile maps by simply painting them into your GameObjects. Over the course of the project, Jesse Freeman will show you how to build a tile map class, a custom tile picker, and a tile brush. He'll also show how to customize Unity menus to make your new tools easy to reach. Umfang: 01:38:33.00
Inhalt: Create your own 2D action-adventure game for any target platform with Unity 5. If you're familiar with Unity or have taken Unity 5 2D Essential Training, this course will expand your knowledge into game development specifics, including working with controller input, tile maps, and sound, and managing multiple scenes. Follow along with Jesse Freeman as he shows how to import and optimize existing artwork as sprites and create game elements such as players, collectables, obstacles, and enemies driven by basic AI. He also shows how to build a simple splash screen and connect to your game. By the end of the course, you'll have the building blocks for your own game and a tile map editor you can use to generate new levels. Umfang: 02:22:45.00
Inhalt: The hallmark of any popular RPG game is combat. Building on the lessons in the rest of the Unity 5 2D series, these tutorials show how to build simple turn-based combat like you would experience in classic RPGs. In the Movement in an RPG Game course, you learned how to move a player in a 2D tile-based map. Here you'll program, trigger, and manage random battles on the map. Author Jesse Freeman shows how to create pop-up battle windows, add monsters, and create player and monster attack actions-including evasive maneuvers. When the battle is over, you'll learn to reward the player and clean up for future moves. Umfang: 02:11:11.00
Inhalt: Palette swapping, a technique borrowed from old school game engines, is a great system for dynamically changing the colors of sprites at runtime. While it's not built into Unity, with a little ingenuity and the advanced techniques shown in this course, you can emulate palette swapping in any 2D sprite-based game. Jesse Freeman will show you how to build custom menus and inspectors to analyze and change sprite's colors, save custom color palettes with scriptable objects, change colors on sprite textures at runtime, and even apply color changes to animated sprites. Last, he'll show how to optimize this workflow and reuse it in other Unity projects. Umfang: 01:09:16.00
Inhalt: Learn everything you need to get started in Unity 2D game development. Unity expert Jesse Freeman builds a complete 2D game based off the endless runner genre-a unique one-button game that's not only fun to play, but also exciting to build. The end result is a reusable code base that you can extend with your own artwork and narrative. Start watching to learn how to convert artwork into sprites, create repeating background textures with Unity's TexturePacker, and build reusable game objects such as players, obstacles, and enemies. Jesse also covers the basics of object pooling, working with custom UI components, and multiplatform publishing. Umfang: 03:22:57.00
Inhalt: Learn the basics of level design in Unity 5 2D. Exciting, engaging level designs are what make for great gameplay. This course focuses on designing levels that challenge your players by including puzzles, monsters, player flow, and balancing. Jesse Freeman shows how to build a basic level with multiple layers, and trick it out with doors and push blocks, switches, time limits, and enemies. You'll learn techniques to challenge the players and move them through the level in an organic way, and build tools that help you further your design. Use the exercise files included with the course to continue to build the game and make it your own. Umfang: 02:08:48.00
Inhalt: Learn how to move a player on a tile-based 2D map and use that movement to trigger events-creating a gaming experience similar to classic RPGs. In this course, Jesse Freeman builds upon the lessons learned in the Unity 5 2D: Random Map Generation: adding a player, moving the player from tile to tile, and making the camera follow the movement, as well as triggering events on the map. Jesse also shows how to add a "fog of war" effect that reveals parts of the map as the player moves around and explores, and how to detect and update the artwork for visited tiles. Umfang: 01:22:32.00
Inhalt: Faster graphics make better video games. Learn how to use Unity 5's tools to improve the performance of your 2D graphics by optimizing draw calls to the CPU. These tutorials from expert game developer Jesse Freeman cover analyzing your graphics with the Profiler, viewing individual draw calls with the Frame Debugger, and optimizing textures and the UI layout of your game to improve rendering times and performance during gameplay. Umfang: 00:28:02.00
Inhalt: Learn how to move characters and objects from point A to B with this introduction to pathfinding in Unity 5. This training focuses on pathfinding in the 2D world: programming simple ways to connect different locations in 2D games. Jesse Freeman starts by explaining the data structures (graphs and nodes) and the A* pathfinding algorithm: the technology that makes traversal of 2D games possible. Then he shows you how to connect paths in a 2D map, and find the fastest path between two points. You'll also build a simple demo map to illustrate and test the pathfinding logic. Umfang: 00:32:17.00
Inhalt: Learn how to build randomly generated 2D maps for role-playing and real-time strategy games with Unity 5. Jesse Freeman focuses on the basics of random map generation by teaching you how to create island-based terrains, and works his way up into more advanced techniques such as resizing the map, decorating it, and eventually creating large-scale maps with individual continents. He'll add trees, mountains, dungeons, and castles to make the map more fun to explore. He'll also teach you how to create a camera script that scrolls around the map with the mouse, and set up autotiling to give the map's coastlines a more organic look. In the end, Jesse will show you how to build an authentic 8-bit style map generation tool-perfect for your next 2D RPG game. Umfang: 01:34:35.00
Inhalt: Unity's UI system provides game developers with tools for creating professional user interfaces, fast and efficiently. Watch these Unity tutorials to learn how to build simple screens for games-splash screens, level selection screens, or even high-score screens-with Unity 5. Jess Freeman covers the basic UI components, including RectTransforms, text, buttons, images, sliders, and toggles, and reviews methods for skinning each component for a look and feel that matches your game. Along the way, he shows how to use different UI components in C# scripts, which allow you to trigger game events and respond to user input. Umfang: 01:53:23.00
Inhalt: Unity Cloud Build watches your source code and automatically compiles, deploys, and tests new changes. Git is a popular version control system that allows you to track changes to your project and revert them when needed. Together, they make the perfect toolset for speeding up Unity game development. In this course, Jesse Freeman introduces Unity Cloud Build and shows you how to set up Unity Cloud Build projects, tag builds, push changes via Git to Bitbucket, fix bugs, and manage project changes every step of the way. In chapter 5, he shows you how to optimize your workflow to get the most out of the toolset and compile games across multiple platforms: WebGL, desktop, and mobile. Umfang: 00:56:33.00
Inhalt: If you're ready to design a dev tool, but aren't sure where to start, this course gets you on your way. Join Jesse Freeman as he explains the fundamentals of UI design and how to apply UX principles when designing interfaces. By taking a look at the design of the game engine Pixel Vision 8, he breaks down the logic behind the layout of standard components. He discusses design patterns, unification, user experience challenges, and more. Additionally, he helps you get your dev tool design started by helping you pursue the creation of toolbars, the selection of color palette, the addition of action bars, and more. Umfang: 00:47:17.00
American author Lewis Ransome Freeman lived a remarkable life, serving as a fearless war correspondent, traveling the world, and even serving as one of the first football coaches for the University of Southern California while he himself was still enrolled as an undergraduate at Stanford. In the novel Hell's Hatches, set in the islands of the South Seas, a trio of travelers come to the aid of a beautiful and brave indigenous woman.
Inhalt: Es kommt eine Zeit, die nach Helden verlangtEin episches Fantasy-Abenteuer voller Intrigen, Verrat, Mord und mächtiger Magie. Die Grenzlande ? regiert von Drachen, Elfen und Zauberern ? gehören zu den fantasievollsten Welten, die je erdacht wurden.Hase ist ein einfacher Soldat der Grenzpatrouille, scheinbar nur ein weiterer Junge vom Land in der Armee des Königs von Iversterre. Da stößt sein Trupp auf einen Faena ? einen der magischen Wächter der Grenzlande. Plötzlich findet sich Hase mitten in einer tödlichen Intrige wieder, die das Ziel hat, das magische Reich der Grenzlande und das Menschenkönigreich Iversterre in einen Krieg zu treiben. Aber Hase ist doch nicht nur ein ?einfacher Junge vom Land?! Er entstammt dem Hochadel ? und ist ein Magier von noch ungeahnter Macht! Schlagworte:FM Fantasyliteratur, FYT Belletristik in Übersetzung Umfang: 565 S. ISBN: 978-3-641-02477-2
Inhalt: Wahre Helden geben niemals auf!Eigentlich will Hase ? einer der mächtigsten Magier von Iversterre und Thronerbe des Reiches ? nur ein einfacher Soldat sein. Doch als schwarze Hexer einem alles verschlingenden Dämon Zugang in die Welt der Menschen ermöglichen, bleibt Hase keine Wahl. Gemeinsam mit der Leibgarde des Königs nimmt er den Kampf gegen dunkle Magie, Verschwörungen und selbst gegen die Macht der Unterwelt auf.Die Grenzlande gehören zu den fantasievollsten Welten, die je erdacht wurden! Schlagworte:FM Fantasyliteratur, FYT Belletristik in Übersetzung Umfang: 394 S. ISBN: 978-3-641-03763-5
Inhalt: Ein episches Abenteuer voller Action, fantastischer Wesen und mächtiger Magie Hase, der immer noch am liebsten ein einfacher Soldat wäre, hat sich mit seinem Schicksal als Thronerbe von Iversterre und den höfischen Gepflogenheiten abgefunden. Doch nun scheint König Jusson durchaus bereit zu sein, seinen Nachfolger ohne Rücksicht auf dessen Wünsche zu vermählen, um ein politisches Bündnis zu sichern. Daher ist Hase den Verschwörern, deren Verfolgung ihn vom königlichen Hof wegführt, beinahe dankbar ? bis er plötzlich mit all seinen magischen Fähigkeiten ums Überleben kämpfen muss! Schlagworte:FM Fantasyliteratur, FYT Belletristik in Übersetzung Umfang: 361 S. ISBN: 978-3-641-05475-5
New England writer Mary E. Wilkins Freeman had a particular talent for capturing the rhythms of domestic life in her native region's small towns and villages, as well as illuminating the small domestic dramas and conflicts experienced by her characters. Those strengths are displayed prominently in the novel By the Light of the Soul, which follows young Maria Edgham as she grapples with grief and dashed expectations.
In this charming short story geared for younger readers, a young girl named Comfort is very proud of the gold ring that was gifted to her when she was born by her namesake Aunt Comfort. But when young Comfort takes the ring to school to show her friends, things don't turn out exactly how she had planned.
One of Mary E. Wilkins Freeman's most popular short stories, "Evelina's Garden" tells the tale of two cousins—one an elderly recluse, and one a beautiful young woman—who are drawn together by a gorgeous, one-of-a-kind garden. Young Evelina is prepared to devote her life to caring for the extraordinary oasis, but when romance intervenes, everything begins to fall apart.
American author Mary E. Wilkins Freeman set most of her works of fiction in small New England communities, so this dramatization of one of the chief figures involved in the Salem Witch Trials is a natural fit for her unique strengths as a writer. Freeman's first foray into drama was well received by the critics, and a stage production of the play enjoyed a successful run.
Stubborn and set in her ways, Jane Field has a somewhat antagonistic relationship with her daughter Lois, who is coming into her own and developing distinct ideas and values. When it comes to light that Lois has fallen in love, all hell breaks lose. Will Jane ever be able to salvage the mother-daughter bond?
In this sweeping novel, American author Mary E. Wilkins Freeman turns from the light subject matter of many of her early works to tackle a much more serious issue: the impact of poverty. Through the character of Jerome, Freeman skillfully illustrates how impoverishment can cast a pall over multiple generations of families.
Many of Mary E. Wilkins Freeman's novels and short stories center around an outsider who tries to fit into the strict social mores of nineteenth-century rural New England. In Madelon, the eponymous heroine is a hot-blooded young woman who finds herself accused of a horrible crime that resulted from a case of mistaken identity.
This collection of short stories from Mary E. Wilkins Freeman brings eighteenth-century Massachusetts to life for younger readers. Four intertwined tales are linked together by the presence of spirited protagonist Ann Ginnins, a young girl who has been sold into servitude.
Fans of Sinclair Lewis' Main Street will love Mary E. Wilkins Freeman's satirical novel The Butterfly House. The story is a hilarious send-up of the preposterous posturing and one-upmanship that runs amok among the members of a women's club in early-twentieth-century New Jersey.
Mary E. Wilkins Freeman started her writing career when she was a teenager, penning verse and stories for children as a means of earning extra money for the family. Even as her literary ambitions evolved, Freeman continued to feature children in many of her tales. In the charming collection The Copy-Cat and Other Stories, children play prominent roles in the majority of the stories.
Though her best-known work is in the domain of short fiction, New England writer Mary E. Wilkins Freeman produced a number of novels over the course of her career, as well. In the intricately plotted tale The Debtor, the Carroll family, once part of the Southern aristocracy, has fallen on hard times. Driven by desperation, one member of the family goes to extremes to raise funds.
For as long as she can remember, a young girl named Letitia has been transfixed by the mysterious green door tucked away in a nook of her family home. She longs to open it and find out what's behind it, but her aunt urges her not to. Will Letitia be able to resist the pull of the green door?
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